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Tetris Didn't Succeed at This Gaming Ceremony — Another Award Type May Address This Issue

Whenever a major awards ceremony nears, you'll find an outcry for introducing of new categories to honor overlooked contributions and fill the hearts of followers dedicated to specific genres.

Another commentator made the case for a horror game category. That would rule. The same goes for tabletop games, which is a passionate advocate's mission. However, I must insist if I try to elbow in front because like all dedicated enthusiasts, I possess a compelling case backing this proposal stands as crucial and significant. Here's the proposal: We need an award type for logic-based games.

Categorizing Game Types

Classifying creative works isn't exact; opinions vary greatly, and it will always generate discussions resulting in unclear classifications. This explains why cinema institutions avoid this approach. Yet it remains a necessary evil within the realm of video games, showing incredible range they hardly constitute one unified medium.

For comprehensive acknowledgment of interactive entertainment excellence to gain proper attention, and to ensure all game types to have a chance for representation, classification by type becomes crucial.

Current Gaming Award Categories

Prominent interactive entertainment events offer these classifications covering Action-oriented games, Action/Adventure, Role-Playing, Fighting, Sim/Strategy, plus athletic and racing experiences. Between them, these six categories successfully include a lot of ground, and you can find room accommodating various experiences.

This doesn't apply to puzzle games. No appropriate category exists for their placement. Think about these outstanding current releases, each quite distinct: the architectural riddles in a particular game, fast-paced pattern recognition of another game, thought-provoking social scenarios of a third title. Where could they possibly go within current classifications? Unfortunately, nowhere.

Recognition Challenges

There are dozens outstanding logic titles published annually lacking appropriate categories in entertainment awards, except when they manage to fit classification types such as Mobile Game, VR/AR Game, or the intensely contested Indie races.

  • A renowned logic title got overlooked in any category that year
  • Another creative title missed out that year
  • Popular arranging title was overlooked recently
  • Only a few puzzle games managed to sneak into small studio or handheld classifications

Importance of Logic Titles

These are often compact experiences, but the art of the puzzle game holds tremendous importance. Iconic mobile puzzle games stand as the most-played games worldwide and have been for over a decade.

The legendary block-stacking game competes with well-known building titles competing to become highest-selling title ever; it’s also in the running for top gaming experience. Logic titles represent cornerstones for gaming as medium, and engaging with almost every other genre.

The Solution and Justification

Logic titles wouldn't face this problem. You could fill a field of five interesting, varied, worthy titles annually without trouble — actually, with challenge, given the need to exclude so many good games out.

To emphasize again, these represent titles that otherwise have no home during prominent ceremonies. Logic title developers are working at the hard edge of video game design, developing some of essential manifestations of gaming itself. Similar to movie stunt professionals, they merit acknowledgment. Don't make them wait 35 years.

MM
By

Mr. Marcus Mitchell

A tech journalist and digital strategist with over a decade of experience covering emerging technologies and consumer electronics across Europe.

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